Posted by:
Avatar of Enchanted Worlds and Wonders

01/17/02 05:45 PM

File(s):
GenLockniMOD_D_progress.jpg (0k)
LockniManD.jpg (91k)
Generic Lockni D
Started to model the clothes for this guy.


Posted by:
Avatar of Enchanted Worlds and Wonders

01/18/02 05:04 PM

File(s):
UV_LD.jpg (83k)
Generic Lockni D
Finished UV's for Gen Lockni Male (D).



Posted by:
Mythic Sage of Resplendent Imagery

01/21/02 09:49 AM
Generic Lockni D
Are each of the UV sets inside the square in the texture view window? The reason I am asking is that some parts of your geometry have super tiny numbers, leading me to believe that you didn't scale them down to fit inside the limits of the square.

Posted by:
Mythic Sage of Resplendent Imagery

01/21/02 05:51 PM
Generic Lockni D
That might be a problem with areas that have patterns on them. I know that Noble Dreamsmith of Inventive Illusions" needs them in Poly to do patterning. If its leather or something, I'm sure that won't be a problem to leave Nurbs.... Dreamsmith?

Posted by:
Avatar of Enchanted Worlds and Wonders

01/21/02 05:54 PM
Generic Lockni D
That would be because they are Nurb geometry and not Poly..

Posted by:
Noble Dreamsmith of Inventive Illusions

01/22/02 08:54 AM
Generic Lockni D
I prefer poly's, simply because I can apply a map to them. It goes much quicker than trying to create a leather (or whatever) texture myself. Thanks

Posted by:
Avatar of Enchanted Worlds and Wonders

01/22/02 09:58 AM
Generic Lockni D
No worries with the nurbs...There is no patterning on those parts and we save probably around 20,000 polys and it is much more interactive.

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