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Started to model the clothes for this guy.
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Posted by:
Avatar of Enchanted Worlds and Wonders
01/18/02 05:04 PM
File(s):
UV_LD.jpg (83k)
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Finished UV's for Gen Lockni Male (D).
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Posted by:
Mythic Sage of Resplendent Imagery
01/21/02 09:49 AM
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Are each of the UV sets inside the square in the texture view window? The
reason I am asking is that some parts of your geometry have super tiny
numbers, leading me to believe that you didn't scale them down to fit inside
the limits of the square.
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Posted by:
Mythic Sage of Resplendent Imagery
01/21/02 05:51 PM
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That might be a problem with areas that have patterns on them. I know that
Noble Dreamsmith of Inventive Illusions" needs them in Poly to do
patterning. If its leather or something, I'm sure that won't be a problem
to leave Nurbs.... Dreamsmith?
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Posted by:
Avatar of Enchanted Worlds and Wonders
01/21/02 05:54 PM
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That would be because they are Nurb geometry and
not Poly..
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Posted by:
Noble Dreamsmith of Inventive Illusions
01/22/02 08:54 AM
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I prefer poly's, simply because I can apply a map to them. It goes much
quicker than trying to create a leather (or whatever) texture myself. Thanks
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Posted by:
Avatar of Enchanted Worlds and Wonders
01/22/02 09:58 AM
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No worries with the nurbs...There is no patterning on those parts
and we save probably around 20,000 polys and it is much more
interactive.
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